Build with and for GMS 1.4. April 2nd 2016 MAJOR UPDATE
Engine has been re-written.
Inventory DB works with a database that is a simple TXT file or a CSV file. CSV, build from an Excel table, are really awesome to get your items properties organized. Each row is an item and each column a property(like name, sprite, maximum stack, etc...).
Upon start, a ds_grid is builded from that file and you use that grid as a reference every time you need an information on an item.
New: One object to rule them all! A single object controls as many containers you add: belts, chests, crates, backpacks, storage room, etc...
Inventory DB has many features to help players keeping their items organized:
Poweful and very versatil.
As always, everything is well commented and you'll get a fast reply if you need help to implement it on your game.
-Tested for windows, YYC tested.
End User Licence Agreement (EULA).
Major Update! See description.