This is a top-down 2D car racing game, where you can collect weapons and mines as power-ups to destroy your opponents while you race in 3 different races or drive around in the city in an open game setup. Took 3months to develop, includes art and code of the actual game as the demo on Google Play
License: Make your own game, or use some of the assets, or just learn from the code. The main purpose is for you to learn, and use some of the art assets as a starting point or filler content in your game. You can sell games made with assets, not sell assets again. Plain and simple
Platforms: Was designed and only tested on Android Tablets! Should work on others, but we do not guarantee or support it.
Check out the live free Android Demo here: https://play.google.com/store/apps/details?id=com.gamelancer.CopRace2D
Please send me an email when purchasing this asset! So I can send you a link to download any missing files if it doesn't export correctly, and so you can send me any feature or support requests.
NOTE: I do not offer support on this product anymore!! So it is free in price but under same license conditions and rules.
End User Licence Agreement (EULA).
Fixes: 1. Added all constants as macros to the extension generic. 2. Re-linked all audio files, should work If not, then please check the project folder after you import and save a project, under the folder Extension and assets to link them manually at least and let me know via support email if you need help.
NOTE: After testing it still doesn't work as should automatically for both points above! After 3hours of updates, marketplace still messes this up, not my fault. I will for the next update, at least, fix the macros by coding them into scripts. Unfortunately, I now doubt there will be an auto fix for the audio "not found error" playing a windows 'ding' sound and you will have to manually relink them via GMS from project folders under extension>assets>audio, etc.