Description
This is a very modular wave spawning system that should easily integrate into any game. There are many explicit foot holes for you to achieve the outcome you desire with minimal effort.
This package includes
- A wave controller that handles moving to the next wave
- Multiple types of waves
- A demo game for reference
Wave types included
- A predefined wave - manually set the enemy types/count
- A ratio wave - set the ratio for each enemy type and a total number of enemies. The rest is generated.
- A rounded ratio wave - set the ratio and count and the wave will automatically round up to fit the ratio perfectly.
Used in my 2015 Global Game Jam entry - Terminate TV, Terminate
Play here: kongregate.com/games/wolffaayyy/terminate-tv-terminate
Info here: globalgamejam.org/2015/games/terminate-tv-terminate
View Demo: http://davidwolffgames.com/projects/WaveSpawn/demo.html
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End User Licence Agreement (EULA).
Age Rating: None
Version
GMS1 - Version 1.0.1. Published October 13, 2016
Added a quick start guide. Made some tweaks to make getting started easier.
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