Description
Glare Engine is a GameMaker:Studio Extension, for dynamic lighting system. This engine uses GLSL Shaders to improve 2D shadow casting and rendering performances.
HTML5 IS NOT SUPPORTED
Features
- GPU computed shadow casting
- Mesh based shadows
- Sprite based shadows
- Directional Shadows
- Soft shadows
- 2D Ambient Occlusion
- Day-Night cycle
- Area shadows
- Automatic light deactivation
- Light based on sprite mask
- Scalable quality
- Light intensity
- Post screen Anti Aliasing
- Background Self-Illumination
- Fully customizable
- Written in GLSL
Demo
Windows (.exe) and Android (.apk)
http://goo.gl/hUFYm6
Documentation
http://tizsoft.altervista.org/glare
Support
New thread
Old Thread
Discord
More info
End User Licence Agreement (EULA).
Age Rating: None
Version
GMS1 - Version 2.4.1. Published June 16, 2016
V2.4.1
- Fixed a major bug with static lights rendering
- Improved demo
v2.3.1
- Fixed file names (now they cannot go in conflict with yours)
- Added directional custom shadows (useful for trees fake foliage shadows)
- Fixed many minor bugs
v2.2.1
- Mesh shadows bugfix for AMD GPUs
Package contents
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