Description
System allows realtime recording dynamic actions and store it in the file. Any objects in the room can be manipulated by playing previously recorded actions. System is easy to use, intuitive, fast and simple. Everything is in one sole object. Only GML used. Eight, easy to use, scripts prepared for complete control. Detailed PDF manual is included.
Perfect for creating: - graphics or animation synchronized with music - complex AI behaviour patterns - realistic game enviroment - 1 step precise timed actions - demos, musical shows
Basic GML knowledge is needed.
End User Licence Agreement (EULA).
Age Rating: None
Version
GMS1 - Version 1.1.0. Published October 18, 2014
- minor bug fix: rhythmline_clear() now can be called from another object without errors
- New Metadata AddOn: now can be any number of variables stored and assigned to rhythmline events
- New Rhythmline ability: any mode of rhythmline can be paused and let it run again
- Improved sample room - new visual representations demonstrated: position bar & status sign
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