Description
The creation of multi-game or online game is confusing. But, this is very simple & useful. It is based on GameMaker: Studio Networking's function. So, it is can be run any OS. If you want examples file, please see 'More info' page.
Key Features:
- Player ID
- Space
- Easy message transmission
- Packet protection
- Optimization
Preparing The Help Files
- Example : 3 / 3
- Manual : 0 / 3
License
- New BSD License ( http://goo.gl/9RH82U )
More info
End User Licence Agreement (EULA).
Age Rating: None
Version
GMS1 - Version 1.3.81. Published March 7, 2016
- ns_get_initial_max_clients() script has been added.
- Now, after calling the ime_message_receive () script, can be get 'IME handle' via useing the NsMsgRecvHandle.
- NsRecvBufferSize macro has been deleted.
- NsMsgSentIP, NsMsgSentPort macros has been fixed a bug in the server.
- TypeServerWasAttacked type has been added for security processing.
Package contents
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