Description
ObSaveLoad shows a safe and easy way to save and load gameplay data.
- The LoadGame script uses the secure save/load functionality in Studio to read in a map of all your important data or creates defaults if a save file doesn't already exist.
- The SaveGame script not only saves your variables, it adds an extra layer of validation by using the game's ID and some values of your choice to build a "verification" value you can use to confirm no-one's cheating.
This package includes a simple demo of how to use the system in your own projects and of course comes with extensive comments.
More info
End User Licence Agreement (EULA).
Age Rating: None
Version
GMS1 - Version 1.0.1. Published August 20, 2014
Quick fix to take out the DS map workaround no longer needed in v1.4.1398 and above. If you're on an earlier version of Studio, please either update your install or ignore this update for now.
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