Description
The HappyTear Text Engine is a powerful and fully customizable dialogue engine for RPGs, platformer and pretty much every kind of game.
Note: It does currently not work on HTML5. It should work on all other platforms and was tested on Linux, Windows and Android.
FEATURES:
- Colors! Background images! Fonts! Bold! Italic! - Design your textboxes just as you like!
- Typewritter Effect
- Textbubble that follow objects - Small little bubbles over or under instances that just look cute... and cool!
- Player locking - The player can either run around while the text progresses or you can just lock him
- Wait for player input or time - Either wait for a button to press or just some seconds until the next
- Multiplayer support - experimental
- Textbubble collision detection - Doesn't that sound cool?
- Sprites that indicate text progression - When you want the player to press a button you can indicate that with your own sprites!
- Extendible! Plugin support! - Add own commands, variables, themes... without breaking future updates! Possible via an awesome plugin system
- Incredible documentation - Seriously, it took me days to write it
- Infinite amount of textboxes open at the same time!*
- Command system - The whole engine works via an easy to use command and variable system
- ..and so much more
Planned:
- Support for Colored Draw Text Custom by Hule Studios - Allows drawing sprites, rotated text and more by using a markup instead of commands
- Questions/Answers - A system that allows for player interaction. Will support shop functionality for RPGs.
\ * Infinite=As much as a ds_map can take in Game Maker, which is a lot!
End User Licence Agreement (EULA).
Age Rating: None
Version
GMS1 - Version 0.9.6. Published October 28, 2014
Fixed ANOTHER a bug that was created due to an oversight and change in GM 1.4.1451
Related bug fix in GM 1.4.1451
- DS maps correctly return that they are undefined if they are undefined, rather than just returning 0
Package contents
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