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Geon FX - Particle Editor

NOD Group

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Description

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GEON FX SUPPORTS GameMaker Studio 2 PARTICLE SYSTEM

GEON FX is the newest and the most advanced Particle Editor for GMS and GMS2. It allows you to quickly create stunning particle effects on Windows and Mac. Geon FX is developed by professionals with more than 14 years of experience in GameMaker. It comes with a set of scripts to import and play complex particle effects easily.

FEATURES

  • Editor for Windows and macOS
  • Modern UI: angle picker, alpha slider and more other handy tools
  • Supports all GameMaker: Studio and GameMaker Studio 2 particle functions including part_type_death() and part_type_step()
  • Add infinite number of emitters and change their depth by swapping tabs
  • Resize emitters and move altogether or one by one
  • Load animated external sprites from strips or folders. Set origins and animation properties.
  • Load background, move and tile it
  • Resize or maximize editor window freely
  • Undo and Redo your actions (Ctrl+Z / Ctrl+Y)
  • Smart GML Export
  • Add and play complex effects easily: geon_effect_add(), geon_effect_burst() and other functions included
  • Free support and Updates

DEMO

DOWNLOAD GEON FX LITE FOR WINDOWS

DOWNLOAD GEON FX LITE FOR MAC

SHOWCASE

GEON FX WEBSITE

Please write a review if you like Geon FX and send your suggestions for improvement to [email protected]. E-mail is preferred for faster communication.

More info

End User Licence Agreement (EULA).

Age Rating: None

Versions

GMS1 - Version 1.0.1. Published May 4, 2018

  • A bug with project saving into the wrong folder fixed! Sorry for that;
  • An external background should move properly now (Ctrl + RMB).

GMS2 - Version 1.0.2. Published May 3, 2019

New Editor Features * macOS editor now works fine on the latest macOS Mojave * macOS editor now supports all Windows editor features * macOS editor is properly signed now and shouldn't be added to the quarantine * GML Import (import your effect code to see it in the editor) * Loading sprites from project folder if couldn't find them * Setting a sprite folder for sprites used in the effect * Asking for the sprite folder if couldn't find one * Fixed effect draw order * Fixed wrong emitter forms * Other bugfixes and optimizations

Geon FX scripts update * GameMaker Studio 2.2.2+ is fully supported now * geon_effect_add() now supports a sprite array to replace default effect sprites * geon_effect_burst() and geon_effect_stream() functions now allow to set direction and speed of the effect in realtime

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