Samsung In-App Purchase is a payment service that makes it possible to sell a variety of items in applications for Samsung Galaxy Apps. In-App Purchase can be used either to make a one-off payment or to pay for a regular subscription. Items that can be sold via In-App Purchase include premium content, virtual goods such as in-game items, and specific services with different length license terms.
Samsung IAP integrates Samsung In-App Purchase SDK 4.0 into your GM:S project. It fully complies with Samsung Galaxy Apps store requirements.
You will be able to:
Initialize the service in test (for developing) or commercial modes.
Request a list of available IAP items for your game.
Request a list of inbox items for a user.
Purchase items.
Very easy to use: only 4 functions are needed.
Includes a Working Demo Project and a Programming Guide in pdf.
IMPORTANT NOTES:
You will need to have a Samsung Commercial Distribution Seller Acount in order to upload your app and test In-App purchases.
It's not compatible with Google Play Licensing extension as both billing methods enter in conflict with each other. These two extensions can't be present in the same project at the same time.
Samsung IAP supports Android API 14 or higher, so you should go to Global Game Settings > Android/Fire > General and enter 14 or higher in Min SDK.
It only works in Samsung Android devices and will not return any data in any other device.
Two Android permissions are needed and will be automatically added to your project:
com.sec.android.app.billing.permission.BILLING
android.permission.INTERNET
End User Licence Agreement (EULA).