Description
This makes using gamepads really easy.
You just create a new object (name it whatever you want),
put "gp = gp_create(debug, throw_errors)" in the create event
then inside: "if(gp != false)" you can configure the gamepad using functions like:
- gp_set_mouse_control
- gp_set_left_click
for more info check the manual, (included file: gamepad_documentation.html)
End User Licence Agreement (EULA).
Age Rating: None
Version
GMS1 - Version 1.2.1. Published July 1, 2016
Minor bug fix from 1.2.0
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