Description
Build with and for GMS 1.4. This is a grid based shadow casting. Ideal for roguelikes and grid based games. It uses a ray casting method. It manages unseen cells(black) and already seen cells(semi-transparent). You must be familiar with the ds_grids functions and surfaces. Easy to implement in any other projects. As always, everything is well commented.
End User Licence Agreement (EULA).
Age Rating: None
Version
GMS1 - Version 1.3.0. Published July 9, 2016
Cleaner code and added parentheses to statements and semicolon to all lines.
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