Description
This tutorial takes you through the basics of creating a camera, preparing its view, and setting up a view port, as well as some basic manipulations of the camera view in a game. The subjects covered are:
- What the difference is between a camera, the view, and the view port.
- How to set up a camera view and a view port in the room editor.
- How to make a camera follow an instance of an object.
- How to set up a camera - and have it follow an object instance - using code.
- How to get values from a camera and then use them to change its position.
- How to create a zoom effect.
More info
End User Licence Agreement (EULA).
Age Rating: None
Version
GMS2 - Version 1.0.6. Published February 18, 2019
- Updated footer to 2019 copyright notice.
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