Description
Facebook Audience Network SDK Extension for iOS & Android
The most complete Facebook Audience Network SDK Extension in the Marketplace
This extension lets you display mobile ads from Facebook Audience Network for iOS and Android devices. You can use just this extension to display ads, or you can even use it with other ad extensions all together.
GameMaker: Studio version tested
Current SDK version
iOS: 4.28.0 (Mar. 5, 2018) If you use Xcode 8.3 or later
iOS: 4.20.2 (Mar. 16, 2017) If you use Xcode 8.2.1 or earlier
Android: 4.28.0 (Mar. 5, 2018)
Minimum OS version
OS version tested
iOS: 7.1.2, 8.4.1, 9.3.5, 10.3.3, 11.2.6
Android: 4.1 (API 16), 4.4 (API 19), 5.1.1 (API 22), 6.0.1 (API 23), 7.0 (API 24), 8.0 (API 26)
What includes this Extension?
PDF file with the API Documentation: Read how to use every method and also how to setup the first time this Extension.
GMEZ files: This is the Extension compressed with the file extensions of GameMaker. Import one of the GMEZ files into your games and you'll be able to use it.
Example Project Assets: All the assets you need to run the Example Project and learn how to use this Extension in a practical way.
Want to pay with CryptoCurrencies?
Great! You can get this GameMaker Extension with CryptoCurrencies at https://jgonfer.com.
CONTACT
Feel free to write me if you have any question or problem, or just to say "hello!".
Last but not least, if you enjoy this extension it’d be great getting a comment from you in the YoYo Marketplace and help other users like you to find this Extension.
More info
End User Licence Agreement (EULA).
Age Rating: None
Versions
GMS1 - Version 1.2.0. Published March 26, 2018
- Facebook Audience Network Android SDK updated to version 4.28.0 (Mar. 5, 2018).
- Facebook Audience Network iOS SDK updated to version 4.28.0 (Mar. 5, 2018).
Facebook Audience Network Android SDK Changelog:
Added
- Publishers using Rewarded Video can now set their rewardData before or after the loadAd method.
- Added the tagView API which allows you to declare the role of views used to build a customised native experience in your app.
- Sponsored Text translation. Text is now localized to the user.
- Update Exoplayer to 2.4.2
Fixed
- Moved all ad requests outside of the AsyncTask default serial executor
NPE fixes
- Several logging fixes
- Fixed a memory leak
- Fixed crash when MediaPlayer was not initialised
- Navbar hidden on fullscreen
- Fixed database-related crash
- Fixed class loading errors for AsyncTask
Facebook Audience Network iOS SDK Changelog:
Added
- Added duration property to FBRewardedVideoAd
- No longer run any code at app launch
- Support for iPhone X
Fixed
- Publishers using Rewarded Video can now set their rewardData before or after the loadAd method. The amount field has been removed to be consistent with the Android SDK.
- Sponsored Text translation. Text is now localized to the user
- Merged sample apps
- Fix for a potential crash for video ads
- Ad Choice placement fix for interstitial ads on iPhone X
- Fix for a crash when the window property is not implemented in the application delegate
- Fix for a potential video freeze
Check here the current status of the Facebook Audience Network SDK Extension and all releases made until now.
GMS2 - Version 2.2.0. Published March 26, 2018
- Facebook Audience Network Android SDK updated to version 4.28.0 (Mar. 5, 2018).
- Facebook Audience Network iOS SDK updated to version 4.28.0 (Mar. 5, 2018).
Facebook Audience Network Android SDK Changelog:
Added
- Publishers using Rewarded Video can now set their rewardData before or after the loadAd method.
- Added the tagView API which allows you to declare the role of views used to build a customised native experience in your app.
- Sponsored Text translation. Text is now localized to the user.
- Update Exoplayer to 2.4.2
Fixed
- Moved all ad requests outside of the AsyncTask default serial executor
NPE fixes
- Several logging fixes
- Fixed a memory leak
- Fixed crash when MediaPlayer was not initialised
- Navbar hidden on fullscreen
- Fixed database-related crash
- Fixed class loading errors for AsyncTask
Facebook Audience Network iOS SDK Changelog:
Added
- Added duration property to FBRewardedVideoAd
- No longer run any code at app launch
- Support for iPhone X
Fixed
- Publishers using Rewarded Video can now set their rewardData before or after the loadAd method. The amount field has been removed to be consistent with the Android SDK.
- Sponsored Text translation. Text is now localized to the user
- Merged sample apps
- Fix for a potential crash for video ads
- Ad Choice placement fix for interstitial ads on iPhone X
- Fix for a crash when the window property is not implemented in the application delegate
- Fix for a potential video freeze
Check here the current status of the Facebook Audience Network SDK Extension and all releases made until now.
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