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Zend - Platformer Engine

Loustak

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Description

Zend is my own Platformer Engine. What make it special is his robustess and flexibility. The engine provide simple scripts which will help you make the platformer of your dream. It also come with a demo and documentation inside scripts.

You can play the demo online here : itch.io

It features :

  • Pixel perfect movement
  • Surface system (friction/acceleration/gravity)
  • Jump thru platform who can handle multiple entity (ideal for 2 or more players games)
  • Moving platform
  • Jumpers
  • Crates
  • Ladders
  • Hook
  • Conveyor belt
  • Falling platform
  • Toggle platform
  • Respawn point
  • Simple AI
  • Teleporter
  • Two gravity mode (UP or DOWN)

End User Licence Agreement (EULA).

Age Rating: None

Versions

GMS2 - Version 1.5.0. Published June 7, 2018

Entities: - In entities added a variable to control the entity frame_action which define the action made by the entity during this frame - Solved a bug which prevented an entity to move after climbing a ladder and touching the ground - Add a variable to control the maximum slope of each entity - Fixed a bug where if the variable can_jump_air was false you could not make a second jump un air

Crates: - Crates surface property is now the one defined in the crate object

Cameras: - Lerp the centering values - Add incremental zoom - Fixed a crash when there was no object assigned to the camera following object - Change the camera center script so it allow any speed functions and not only lerping - Add Splitscreen support

Zend: - The speed multiplicator is now managed by the engine under the hood - There is now a global variable to access the zend controller - Fixed a problem where the delta time was incorrect when the application is in pause - Fixed a memory leak in jumpers - Now handle gravity in every direction (hrizonal and vertical)

GMS1 - Version 1.5.0. Published June 7, 2018

Entities: - In entities added a variable to control the entity frame_action which define the action made by the entity during this frame - Solved a bug which prevented an entity to move after climbing a ladder and touching the ground - Add a variable to control the maximum slope of each entity - Fixed a bug where if the variable can_jump_air was false you could not make a second jump un air

Crates: - Crates surface property is now the one defined in the crate object

Cameras: - Lerp the centering values - Add incremental zoom - Fixed a crash when there was no object assigned to the camera following object - Change the camera center script so it allow any speed functions and not only lerping - Add Splitscreen support

Zend: - The speed multiplicator is now managed by the engine under the hood - There is now a global variable to access the zend controller - Fixed a problem where the delta time was incorrect when the application is in pause - Fixed a memory leak in jumpers - Now handle gravity in every direction (hrizonal and vertical)

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