Description
This short tutorial takes you through the basics of adding and using gamepad controls within your own game projects. The themes it covers are:
- Using the Asynchronous System Event to detect the addition or removal of gamepads
- Debug gamepad input
- Use the gamepad stick controls for movement
- Detect gamepad trigger pressure
- Detect gamepad face button presses
If you prefer to use Drag and Drop (tm) then there is an alternative tutorial that covers these same features here:
More info
End User Licence Agreement (EULA).
Age Rating: None
Version
GMS2 - Version 1.0.7. Published February 18, 2019
- Updated footer to 2019 copyright notice.
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