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ARRAY COLLISION SYSTEM -GMS1&2

ENDESGA

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Description

COMPATIBLE WITH BOTH GMS1 & GMS2

This is a global array based collision system that can be used for Topdown or Platform games. It features:

  • Array-based collision engine
  • Basic player controls
  • Advanced Camera w/ Shake & Push
  • Advanced View/Window
  • Basic Bitwise Operations Tutorial
  • Fully Commented
  • Very efficient overall system
  • Auto Tiling System

It also includes 2 very useful scripts, including reach_tween() which can be used for almost any very nice looking animation.

CAN BE USED FOR:

  • Randomly generated topdown shooter
  • Very large platform games
  • Procedurally generated dungeon game
  • Topdown racing game
  • Multiplayer Platform Shoot 'em Up

FAQ:

Q- "Why use an array and not a tile layer?"

A- Using an array gives a lot of customisability. You can easily add features, like jumpthrough platforms, bouncy blocks, water, anything! And still have the flexibility to add whatever tiles you want.

DOWNLOAD THE DEMO HERE

If you find any problems, please let me know. Questions? Contact: [email protected] OR DM me on Twitter @ENDESGA

End User Licence Agreement (EULA).

Age Rating: 12+

Versions

GMS2 - Version 1.0.1. Published September 11, 2017

GMS1 - Version 1.0.1. Published September 11, 2017

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