The quickest way to add water with reflections in your platformer game!
It's as easy as dropping an object into a room, as seen in the second GIF above.
Available for both GMS 1.x and 2.x.
If you're looking for top-down water, check this out.
The reflection and refraction shaders can be customized simply by changing some variables. The reflection opacity can be reduced to allow the water to be translucent.
The water is an object.
By default, draw_sprite() calls will not be reflected; only object sprites are reflected
Vector & skeletal (Spine) graphics not supported.
End User Licence Agreement (EULA).
Optimizations for mobile devices
Optimizations for mobile devices