Description
A quick & easy-to-use heat haze shader!
Works with GMS 1.x and 2.x.
To start implementing the heat haze, use haze_start()
. You can add specific circular areas using haze_circle_add()
and rectangular areas using haze_rect_add()
. You can also make it cover the whole screen.
For more info, read the documentation present inside the scripts.
End User Licence Agreement (EULA).
Age Rating: None
Versions
GMS2 - Version 1.1.2. Published February 7, 2018
Added delete function
GMS1 - Version 1.1.1. Published February 7, 2018
Added delete functions
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