GameMaker (2.0 - 2.2.x)
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Event System

CedSharp

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Description

Allow asynchronous programming. Instead of constantly polling the step event for something, just wait for that -something- to happen, and you'll automatically get notified! For example, say you need to wait until a button is clicked, then you can 'listen' for a click, and when the click happens it will execute the script you defined! It's magic for programming!

End User Licence Agreement (EULA).

Age Rating: None

Version

GMS2 - Version 1.1.0. Published December 29, 2017

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