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Dynamic Music System

Floyd

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Description

Dynamic Music System

The concept of adaptive or dynamic music is very simple: The music reacts or adapts to the situation. Now, if you played FTL: Faster Than Light from Subset Games (amazing game), you know that concept is taken a little further. The song remains the same, but it mutates to a more aggresive sound when you engage a ship in combat.

This asset attempts to imitate that. This is a very easy-to-use asset that will seamlessly fluctuate tracks with different intensities to imitate that effect.

Features

  • Easy to use

  • Comes with a song with 3 different intensities

  • Well commented code and easy to read

  • Customizable

  • Will be updated if needed

IMPORTANT: Remember than this is the code, which comes bundled with a demo song to showcase the effect (free to use, but you have to give me credit). To use other songs, you'll have to compose and arrange them in a dynamic way. You can hire me for doing that, by the way, as I'm also a composer (don't judge me for the bundled song, it was a demo to showcase the effect).

You can download a demo for the project [here] [here]http://www.mediafire.com/file/tusa5a0qfcj0f4j/Dynamic%20Music%20System.zip

If you need any help or want to contact me, you can send me an email to [email protected]

If you like my work, it would be a great help to rate and follow me here!

End User Licence Agreement (EULA).

Age Rating: None

Versions

GMS1 - Version 1.0.0. Published April 15, 2018

GMS2 - Version 1.0.0. Published April 15, 2018

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