A set of objects to give obj_player a rechargeable shield. Made for Boneyard Games Action Parkour Engine, but can be configured to work with any projects player character. Important!!! obj_shield adds time to obj_player.inv What this means is obj_player must have a variable called inv so in the create file add inv = 0; or add it in the objects variables. The collision mask of the clear sprite for obj_shield must be bigger that the collision mask for obj_player for it to work properly.
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