Description
This is the extension that I created to use in our game. Does not support subscriptions right now.
I've integrated purchase verification in it, so gives some protection from frauded purchases. See more info about purchase verification here: https://developer.android.com/google/play/billing/billing_library_overview#Verify-purchase-device
Also in case of failures during purchase consuming this extension will automatically resend consume request. Even after game restart it will still try to resend requests.
See documentation here: https://docs.google.com/document/d/15VdGaniwRhevYtw_gcAqSMah_k7HsxdplPBHiWNnbe8/edit?usp=sharing
Also there is an advanced tutorial with code examples available at gmdevblog.com
Release notes
0.1.2
- GooglePlayBilling_querySkuDetailsAsync now returns “currency” and “priceAmountMicros” values
- GooglePlayBilling_launchBillingFlow returns also "originalJson" and "signature" values
0.1.1
- Fixed bug caused not sending async response ASYNC_RESPONSE_PURCHASE_UPDATED for response codes non-equal to USER_CANCELED
- Added all billing response codes constants. See https://developer.android.com/reference/com/android/billingclient/api/BillingClient.BillingResponse.html for possible values
- Minor code refactoring
0.1.0
- Added purchase consuming
- Updated GooglePlayBilling_ASYNC_RESPONSE_PURCHASE_UPDATED async event response. Now async_load holds purchaseToken value
- Added constant GooglePlayBilling_BILLING_RESPONSE_ITEM_ALREADY_OWNED
0.0.1
With any questions write to [email protected]
End User Licence Agreement (EULA).
Age Rating: None
Version
GMS2 - Version 0.1.2. Published May 6, 2019
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